You Design What Now?
You Design What Now?

Some Design Principles

In a slight deviation from blog post format thus far, I’ve decided to post a little bit of writing I did recently when thinking on the topic of design principles.

I found it a useful exercise to put down what I consider my design principles today, even though I expect them to shift and evolve as I move ahead as a designer. I’ll let this post serve as more of a reminder to myself about my thinking these days and why I do what I do.

Design as Facilitation

  • The complexity of modern design contexts requires us to consider not only our designed products, but also how they integrate into the services and systems that shape our world. [Service Design, Systems Design]
  • As designers, we have a responsibility to make authentic attempts at empathy and understanding of the various stakeholders and user communities involved in our designs, in many cases working as co-creators with them. [Design Research, Participatory Design]
  • We should seek a diversity of expertise and perspectives from our collaborators and colleagues in order to address the interconnectedness of different fields. [Multidisciplinary Approach]

The Everyday

  • Our designs should strive to reveal the extraordinary in the everyday, empowering people to live their lives more meaningfully and mindfully. [Postspectacular]
  • Remember that the micro and macro are connected and small changes can be meaningful ones. [Start Small & Make It Good, Micro/Macro]
  • Meaning is built over time and the most sustainable designs consider multiple time scales. [Who Will Care in a Month/Year/Generation?]

Making Things

  • Making things emphasizes our common link with each other in a shared reality. Our attempts to shape that reality, successful or not, encourages a healthy humility and patience in us. [Making Is Connecting, Mastered By Our Things]
  • We will often make things to understand what we’re making, not the other way around. [Prototyping]
  • Playfulness and the juxtaposition of simple ideas can lead to the emergence of innovative ideas. [Hopeful Monsters]

10/24/2013

Design Principles

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